The Alienware Steam Machine: finally, a gaming PC for the living room

I laughed when the rumors started back in 2012: "Valve is building a PC-based game console for living rooms." Sure it is, I thought. Imagine my shock when "Steam Machines" turned out to be real. The project promised a bizarre, revolutionary control...

Valve’s first hardware beta starting by next year, wearable computing still far off

Valve Software's hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern -- "prototyping is almost secondary," longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she's never worked at a company where risk and failure are so acceptable -- even encouraged. She's visibly excited about the prototypes she's creating at Valve's new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team's immediate goals are, she obliquely states, "To make Steam games more fun to play in your living room." That's the team's one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don't want to migrate PC controls to the comfort of their living room. Working in tandem with Steam's newly beta'd "Big Picture Mode," Ellsworth's team is creating a hardware solution to the control barriers found in many Steam games. She wouldn't give any hints as to what that solution is exactly, but she left no options off the table -- from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve's hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team's first product in the coming year -- we'll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team's prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands -- she says Valve already has a production line for short runs, making a beta possible -- and iterating on design before launch. As for how the beta will be handled, she posits it'll be tied to Steam in some way, but no logistics are anywhere near nailed down.

Continue reading Valve's first hardware beta starting by next year, wearable computing still far off

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Valve's first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.

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Steam Big Picture beta hands-on

Steam Big Picture beta hands-on

Been keeping up with Steam's Big Picture interface? Then you probably know it's already in beta. The 10-foot UI hopes to help Valve's content distribution portal get comfortable in front of your couch, offering gamers access to their favorite PC titles from a gamepad-friendly interface. We piped the beta out to our own living room to take a look, and weren't surprised to find a sleek attractive UI with a heap of polish. That said, we were glad we didn't leave our mouse and keyboard at the office.

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Steam Big Picture beta hands-on originally appeared on Engadget on Tue, 11 Sep 2012 09:00:00 EDT. Please see our terms for use of feeds.

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NYT: Steam’s Big Picture public beta begins Monday

NYT: Steam's Big Picture public beta begins on Monday

Can't wait to use Steam's forthcoming Big Picture mode to game from the comfort of your couch? Well, you're in luck, because it might be ready for a test drive tomorrow. According to The New York Times, the living room-friendly user interface is getting the public beta treatment starting Monday. Gabe Newell let loose last month that both the TV-geared view and Steam for Linux betas would be "out there fairly quickly," but there's still no word on when the Ubuntu-bound preview will land. In the meantime, we'll keep busy by gawking at Valve's augmented reality headset, which the NYT got a glimpse of during a trip to the firm's headquarters, at the source link below.

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NYT: Steam's Big Picture public beta begins Monday originally appeared on Engadget on Sun, 09 Sep 2012 20:20:00 EDT. Please see our terms for use of feeds.

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Steam to debut Big Picture beta soon, make couch potatoes of PC gamers

Steam to debut Big Picture beta soon, make couch potatoes of PC gamers

Early last year, Valve mentioned it was working on something called Big Picture mode for Steam, an alternative user interface with controller support designed specifically for use on televisions. According to Gabe Newell, the distribution services' couch-ready UI is almost upon us. "We should have both Linux and 10-foot betas out there fairly quickly," he told Geoff Keighley in the latest episode of GTTV, noting that the interface would be available on both the current iteration of Steam and the upcoming Linux version. Newell said that Valve has been showing the interface to hardware manufacturers, but ultimately feels that the community will decide its fate. "I think customers will say 'this is really great,' or they'll say it's another interesting but not a valuable contribution, fairly quickly." Check out the interview for yourself (and the full episode) after the break.

Continue reading Steam to debut Big Picture beta soon, make couch potatoes of PC gamers

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Steam to debut Big Picture beta soon, make couch potatoes of PC gamers originally appeared on Engadget on Sat, 18 Aug 2012 00:54:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceGameTrailers, Geoff Keighley (Twitter)  | Email this | Comments