Autodesk researchers develop ‘magic finger’ that reads gestures from any surface (video)

DNP Autodesk magic finger

By combining a camera that detects surfaces with one that perceives motion, Canadian university researchers and Autodesk have made a sensor that reads finger gestures based on which part of your body you swipe. The first camera can detect pre-programmed materials like clothing, which would allow finger movements made across your pants or or shirt to activate commands that call specific people or compose an email, for instance. Autodesk sees this type of input as a possible compliment to smartphones or Google Glasses (which lack a useful input device), though it says the motion detection camera isn't accurate enough yet to replace a mouse. Anyway, if you wanted that kind of device for your digits, it already exists -- in spades.

Continue reading Autodesk researchers develop 'magic finger' that reads gestures from any surface (video)

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Autodesk researchers develop 'magic finger' that reads gestures from any surface (video) originally appeared on Engadget on Mon, 22 Oct 2012 08:49:00 EDT. Please see our terms for use of feeds.

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

OpenGL ES 30 and OpenGL 43 squeeze textures to the limit, bring OpenVL along for the ride

Mobile graphics are clearly setting the agenda at SIGGRAPH this year -- ARM's Mali T600-series parts have just been chased up by a new Khronos Group standard that will likely keep those future video cores well-fed. OpenGL ES 3.0 represents a big leap in textures, introducing "guaranteed support" for more advanced texture effects as well as a new version of ASTC compression that further shrinks texture footprints without a conspicuous visual hit. OpenVL is also coming to give augmented reality apps their own standard. Don't worry, desktop users still get some love through OpenGL 4.3: it adds the new ASTC tricks, new visual effects (think blur) and support for compute shaders without always needing to use OpenCL. All of the new standards promise a bright future in graphics for those living outside of Microsoft's Direct3D universe, although we'd advise being patient: there won't be a full Open GL ES 3.0 testing suite for as long as six months, and any next-generation phones or tablets will still need the graphics hardware to match.

Continue reading OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride

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OpenGL ES 3.0 and OpenGL 4.3 squeeze textures to the limit, bring OpenVL along for the ride originally appeared on Engadget on Tue, 07 Aug 2012 04:54:00 EDT. Please see our terms for use of feeds.

Permalink TechCrunch  |  sourceKhronos Group (OpenGL ES), (OpenGL)  | Email this | Comments