‘Full Throttle Remastered’ will tear up the road this April

It's been almost a year and a half since Double Fine announced it was giving Tim Schafer's classic motorcycle adventure game an HD makeover, but title is finally almost ready. Today, the company announced that Full Throttle Remastered will be availab...

‘Psychonauts’ in VR is a story Tim Schafer never planned to tell

Tim Schafer's Psychonauts is the definition of a modern cult classic. Despite winning multiple awards and the adoration of critics, Double Fine's first game sold poorly. Good games, however, don't go unplayed. Over the course of a decade, Psychonauts...

Yes, ‘Beyond Good and Evil 2’ is still happening

Beyond Good and Evil 2 isn't dead yet, according to its mastermind Michel Ancel. If you aren't familiar, the sequel is something of an enigma in the gaming world. Merely mentioning its name elicits complex emotions and dreams of publisher Ubisoft sho...

‘Psychonauts 2’ is really, actually, totally happening

You made Psychonauts 2 happen. The $3.3 million Fig campaign's been fully funded and now perhaps the hardest work for developer Double Fine Productions is ahead of it: finishing the game. In the video below, studio founder Tim Schafer says that the c...

Take a trip through the minds behind ‘Psychonauts’

Cult classic Psychonauts getting a crowd-funded sequel was perhaps the biggest news out of this past week's second-annual Game Awards. But what about the game that came before it? The one that's celebrating its 10th birthday this year? That's where "...

Double Fine’s next games include a ‘Full Throttle’ remaster

Double Fine isn't counting solely on a crowdfunded Psychonauts sequel to capture your imagination -- it just unveiled a ton of new projects at Sony's PlayStation Experience event. The highlight (at least for gamers of a certain age) is a remastered v...

Broken promise: Double Fine’s ‘Broken Age’ Kickstarter mess

Broken promise Double Fine's 'Broken Age' Kickstarter, and trust

"The world of video game design is a mysterious one," Double Fine's Kickstarter pitch reads. "What really happens behind the closed doors of a development studio is often unknown, unappreciated or misunderstood."

Those words were written around February 2012, ahead of the longtime adventure game developer's Kickstarter campaign launch in order to introduce its latest effort to the world. The project required $400,000, Double Fine's Tim Schafer said -- a goal eventually shattered by more than $3 million in pledges -- and would unfold "over a six-to-eight-month period." A "small team" led by Schafer promised to create a point-and-click adventure game in the vein of Monkey Island and Maniac Mansion. That game, first known as Double Fine Adventure, is now Broken Age -- a fitting title considering what came next.

Last evening, Schafer took to the Kickstarter backer page to explain what's going on with Broken Age (now well beyond the "six-to-eight-month period" originally promised): "I designed too much game," he said. That means it's not ready, in case that isn't clear. Moreover, a half-done version of the game -- pared down from its original scope -- will launch on Steam's "Early Access" section long before the full game's planned launch, and long before Kickstarter backers will play what they paid for, in order to fund the final half.

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OUYA working with Psychonauts and Words with Friends creators, The Cave also enroute

Ouya working with Monkey Island and Words with Friends creators, The Cave heading to Ouya

OUYA CEO Julie Uhrman took to the stage at DICE 2013 today to reveal two new partnerships, one with Psychonauts creator Tim Schafer's studio Double Fine Productions, and the other with Words with Friends creator Paul Bettner. So far, that means both Double Fine's Reds and The Cave are headed to OUYA, while Bettner's Verse studio only announced it was working on two unannounced titles. "I believe we're about to see another disruption even bigger than this last," Bettner said, referring to his previous work in the mobile game space. "Gamers want the App Store in their living room. OUYA will be the first to deliver it," he said.

The OUYA arrives in March for Kickstarter backers, and in April for the rest of the world (even later for retail). It's unclear exactly when Schafer and Bettner's games will arrive on the Android-powered console, but we'd expect The Cave to be there sooner than later (it's already available on other platforms).

Update: This post originally stated that Tim Schafer created the Monkey Island series, when in fact it was created by Ron Gilbert. While Tim Schafer worked on the Monkey Island series, he is not its creator. Sorry about that, readers (and Ron Gilbert)!

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