Astro Gaming’s firmware update v1.1 for A50 wireless headset fixes ‘audio bug,’ enhances functionality

We generally enjoyed the virtual surround sound prowess of Astro Gaming's A50 wireless headset when we reviewed it back in July, but you'll recall it had one especially glaring issue: the audio would frequently cut out. At the time, the company informed us that a fix was on the way via a firmware update, and now it's recently arrived with a few other goodies. To refresh your memory, the A50 headset relies on a MixAmp TXD wireless transmitter, so you'll actually be dealing with a duo of updates to get your system on the straight and narrow: A50 Headset Firmware v1.1 (Build 2856) and A50 MixAmp Tx Firmware v1.1 (Build 2855).

On the headset side, notable changes include "various audio and volume leveling tweaks," a decrease in background noise and enhancements to the noise-gate for voice chat across platforms. Better yet, volume and game / voice chat balance levels will now stay as you left them upon powering it down. The Tx itself haa been deemed the culprit behind the audio problem, as Astro notes that it's "fixed [the] occasional optical audio drop" -- where "occasional" is putting it nicely. Beyond that, both units should now have better success pairing up, and further compatibility with KleerNet-enabled wireless devices.

We tried out the firmware refreshes with a few sessions of MW3 and can happily report that the audio issues do seem to be resolved. Now, installing the update is simple, if a bit tedious. First we had to hook up the headset via USB into the TXD, which itself connects your computer via USB as well. From there, we downloaded and ran Astro's Device Manager for OS X and 32 bit Windows (available at the source below), prompting us to install the updates. Lastly, we re-paired the two and were back to our virtual fragging sans the audio hiccups -- hopefully you'll have the same results. Need all the details? Hit up the source link below.

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Astro Gaming's firmware update v1.1 for A50 wireless headset fixes 'audio bug,' enhances functionality originally appeared on Engadget on Wed, 22 Aug 2012 19:26:00 EDT. Please see our terms for use of feeds.

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Twitter’s API v1.1 rules put user caps on third party clients, exert more control overall

Last spring an announcement from the platform team at Twitter not-at-all-subtly suggested developers of third party clients should find something else to do, and today a list of changes to its API turns that whisper into a firm nudge. The limit that most directly affects any of the unofficial clients you may be interested in using is that existing apps currently servicing more than 100,000 individual user tokens will be allowed to double their current count, but cannot add any users past that without Twitter's permission. Going forward, any app that needs more than 100,000 tokens to do things like access the timeline, show DMs or anything else a client app might do will also need Twitter's permission to operate. Other changes include that any pre-installed client app on something like a phone, computer, or TV will need Twitter's permission before it ships (sensing a trend here?), or potentially face revocation of its application key. Moving on, the Display Guidelines about the information any app that displays tweets must provide are shifting to Display Requirements, with violators potentially losing that application key. Those Twitter Cards that started rolling out over the last few months are also getting a big push, with plans to include other ways for developers to bring their rich content to Twitter, and embed real-time Twitter content on existing websites.

In a section of the blog post that specifically calls out popular third party clients like Tweetbot and Echofon, it puts them in a zone of Twitter apps that it believes developers "should not build" since they mimic or reproduce the mainstream Twitter client experience. Other services focused on aggregation like Storify and Favstar.fm are also called out as not having much of a future in Twitter's view of its universe A-OK, see the update below. It's pretty clear where we're headed, as Twitter seeks to monetize a growing and talkative user base, it wants to make sure users are all seeing things in the format it wants them to. With a six month migration period ahead, developers and users may have hard choices to make. Tweetbot developer Paul Haddad has already tweeted that "the sky is not falling...the cap is pretty huge and we aren't going anywhere", and we'll undoubtedly hear from others soon. The rest of the details reside beyond the source link, but let us know first -- are you learning to love the official Twitter clients, or are you thinking paying $50 a year for an entirely unproven alternative with no users doesn't sound so ridiculous after all?

Update: Twitter platform director Ryan Sarver tweets that Favstar.fm and Storify are actually "good examples" of services it would like to see. Also, TweetLanes developer Chris Lacy is apparently encouraged by the change, thanking Twitter for "giving client devs a chance"

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Twitter's API v1.1 rules put user caps on third party clients, exert more control overall originally appeared on Engadget on Thu, 16 Aug 2012 19:17:00 EDT. Please see our terms for use of feeds.

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