Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

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Cheaper Apple Vision design might have you connecting to an iPhone or Mac

It hasn’t even been a year since it launched, but there are already talks of Apple’s next headset after the Vision Pro. No, it won’t be an upgrade that will make the $3,500 device obsolete but, instead, might even be considered a downgrade of sorts. In a way, this more affordable Apple Vision will be its own class, one that might have to make quite a few compromises to reach a desired price point. What those cuts will be is still unknown, but some insider insight suggests that the non-Pro Vision headset might offload its processing and software to an external device, requiring you to tether it to an iPhone or even a Mac or MacBook.

Designer: Apple (via Mark Gurman)

Impressive as the Vision Pro and visionOS might be, Apple’s spatial computing platform hasn’t yet taken the tech world by storm for one critical reason. The headset costs a whopping $3,500, far beyond the reach of developers without deep pockets or backing, let alone regular consumers. Apple has always planned on launching a more accessible Vision headset after the Pro model has taken root, but the big puzzle is how it would make it significantly cheaper without compromising on the experience too much.

The immediate answer would be to take the features down a few notches, throwing out EyeSight that shows your eyes to people on the opposite side of the glass, reducing image quality of passthrough visuals, or using less powerful processors. These, however, are the features that would differentiate the Vision from other mixed reality headsets, and a price tag of $1,500 would make it look even more expensive than the competition without these “killer features.” One alternative would be to have the headset connect to a device, either the iPhone or the Mac, making the Apple Vision focus solely on the optics and display.

This wouldn’t be the first phone-powered headset, and history has given us the advantages and disadvantages of that design. An iPhone would actually offer a bit more mobility and flexibility, especially if it will also power the Vision headset. It could, however, be the bottleneck considering the apps and experiences that visionOS supports. A MacBook, on the other hand, would deliver that much-needed power at the expense of freedom of movement and comfort.

This is definitely a conundrum for Apple, which isn’t always keen on degrading product quality in the name of price cuts. At the same time, however, it really has no choice but to make some concessions if it wants its spatial computing vision to be embraced by more people. It still hasn’t given up on the Vision Pro, whose successor is expected to arrive in 2026, but it will be pouring resources over the more accessible Vision for a 2025 launch, and hopefully, it will be able to hit the nail on the head in the end.

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Cheaper Apple Vision Pro might be coming in 2025, second-gen Pro put on hold

When Apple finally launched its mixed reality device, the name it chose naturally raised a few eyebrows. The Vision Pro definitely had all the bells and whistles needed to support the company’s spatial computing vision, pardon the pun, but the “Pro” suggested there might also be some other version in the works or at least planned. It didn’t help that Apple’s headset, like many Apple products, has a rather steep price tag, so it’s only expected that there would be requests for a more affordable non-Pro model. If insider rumors are to be believed, that wish might finally come true next year, though at the expense of a proper successor to the Apple Vision Pro.

Designer: Apple (via The Information)

The Apple Vision Pro is definitely on the more premium end of the spectrum, both in terms of its stylish design as well as its more luxurious materials. While that made for a good first impression, it also made the headset rather hefty, both in actual weight as well as its price. There’s definitely room for improvement, including iterating over the design of the Vision Pro to address flaws and complaints. Unfortunately, that’s not going to happen next year.

According to industry sources, Apple has suspended what would become the Vision Pro 2 by reducing the number of people working on that device and issuing a notice to its suppliers. But rather than being a cause for alarm that the company is scrapping its spatial computing device completely, the reason offers a bit of comfort, figuratively and literally. Apparently, Apple has decided to divert its resources and efforts to develop a more accessible Apple Vision headset that might launch in late 2025.

What would a cheaper Apple Vision device entail, however? It still needs to keep the high-quality optics found in the Vision Pro if Apple wants to deliver an even basic visionOS experience, not to mention all the sensors needed to make the system work. It will have to find other ways to cut down on build costs, like using less premium materials, a simpler design, and less featured hardware. That said, Apple is a stickler for detail and doesn’t do things half-heartedly, so it’s no surprise to hear that it’s actually finding that a bit difficult to pull off.

Apple’s target price is allegedly around the $1,500 mark, more than half that of the Vision Pro. It will definitely need some serious cutting around corners, though carefully at that. As for the Vision Pro 2, that’s still on the table, and might still happen next year as well, provided Apple has resources to spare after prioritizing the Apple Vision.

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Canon’s quirky new lenses help you create content for Apple Vision Pro and VR

Mixed reality platforms try to seamlessly blend physical and digital objects, but our current technologies have their limits. You can, for example, view a regular photo or video in this virtual world, but it’d be like seeing a TV float in front of you. Such content doesn’t fully convey the power and the possibilities offered by these technologies, for which you’ll require specialized tools that are often well beyond the reach of even the majority of professional content creators. Fortunately, the industry landscape is changing, and more accessible tools are becoming available, like this pair of Canon lenses recording at creating stereoscopic 3D photos and videos that don’t require you to buy a new camera, provided you already have a compatible Canon model.

Designer: Canon

To create a stereoscopic 3D video effect that doesn’t look fake, you’ll naturally need either multiple cameras working in sync or one that records in 3D from the get-go. Since there isn’t a huge demand for the latter, 3D or spatial cameras are rare and expensive. More importantly, they require you to set aside your existing cameras and settle for something unfamiliar and potentially less capable than your pro DSLR or mirrorless camera.

Canon’s solution is to actually equip its interchangeable lens cameras with optics designed to take photos or record videos directly in stereoscopic 3D or spatial video. This does mean using two lenses, which is what the upcoming RF-S7.8mm F4 STM DUAL lens will bring to the table. Details are still slim on this particular lens, other than it’s designed with the Apple Vision Pro in mind, particularly its new Immersive Video capability. Best of all, this lens is compatible with existing cameras, though only the Canon EOS R7 has been named so far.

The RF-S7.8mm F4 STM DUAL lens is, of course, also compatible with Canon’s own EOS VR system, as is a slightly odder RF-S3.9mm F3.5 STM DUAL FISHEYE lens, also for the Canon EOS R7. As the name implies, the lenses for this module are farther apart, allowing for a wider field of vision and a deeper 3D effect. It does make your camera look weird and could potentially block easy access to the grip or buttons on the front of the camera.

At $1,099, the RF-S3.9mm F3.5 STM DUAL FISHEYE isn’t exactly cheap, but it’s also within reach of pro content creators. More importantly, they won’t need to buy another camera and can stick to the powerful Canon EOS R7, presuming they already own this model. The price for the RF-S7.8mm F4 STM DUAL for the Apple Vision Pro will most likely be revealed closer to its launch this Fall.

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Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft

A lot of the focus at Apple’s WWDC event has so far revolved around the cleverly named Apple Intelligence and its features for iPhones and iPads. Of course, that’s hardly the only thing the company talked about this week, and one of its more highly debated products did get its fair share of attention as well. Although the initial hype seems to have died down and complaints about the device’s comfort have popped up here and there, Apple is showing that the Vision Pro is still going strong and growing strong, expanding not only its features but also its reach to other markets. In fact, Apple has just revealed how the platform will become an even bigger space thanks to devices that will let creators design content specifically for visionOS, like this two-eyed camera that looks more like a miniature version of a space-faring cargo ship.

Designer: Blackmagic Design

One of the strengths of Apple’s spatial computing platform is the seamless fusion of the physical and digital worlds, which means plain two-dimensional objects like apps and photos look almost natural while floating in the air in front of you. Of course, that doesn’t take full advantage of the strengths of the Vision Pro headset, which requires crafting content designed specifically for it. For that, you’ll also need the right tools for the job, and the upcoming Blackmagic URSA Cine Immersive camera is one such new device made especially for Apple’s visionOS.

Like any camera system designed to capture stereoscopic 3D content, be it photos or videos, this Blackmagic Design spatial camera has two “eyes,” each of which boasts 8160×7200 sensor. The camera also has 16 dynamic range stops for better color quality and accuracy, and it supports recording 3D video at 90fps rates. This imaging is made possible with Blackmagic’s own RAW format as well as the built-in Blackmagic Media Module that provides 8TB of high-performance network storage. In theory, this would allow creators to record over two hours of 8K stereoscopic 3D immersive video in that high-quality format.

The camera’s design itself is as distinctive as its features. Made with a robust magnesium alloy chassis and lightweight carbon fiber polycarbonate composite skin, the camera is designed to keep up with filmmakers, regardless of where inspiration takes them. The URSA Cine Immersive’s blocky yet sleek aesthetic gives it a retro-futuristic flavor reminiscent of the design for spaceships in films and TV shows from the 80s and 90s. Add to the fact that it can be mounted beneath a drone for aerial shots, you shouldn’t be surprised if it gets mistaken for a UFO from afar.

The Blackmagic URSA Cine Immersive camera and an upcoming update to the famed Da Vinci Resolve Studio software are some of the first tools designed for Apple’s new Immersive Video format for visionOS. This is just one of the new features that are coming to the Vision Pro, including the ability to turn any plain 2D image into a spatial photo, with no additional hardware or software required. The Vision Pro headset is also being made available to more countries this month, which will hopefully increase the testing of the headset’s design and its features to help future iterations of Apple’s spatial computing platform.

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Blackmagic Spatial Camera for Apple Vision Pro looks like a mini spacecraft

A lot of the focus at Apple’s WWDC event has so far revolved around the cleverly named Apple Intelligence and its features for iPhones and iPads. Of course, that’s hardly the only thing the company talked about this week, and one of its more highly debated products did get its fair share of attention as well. Although the initial hype seems to have died down and complaints about the device’s comfort have popped up here and there, Apple is showing that the Vision Pro is still going strong and growing strong, expanding not only its features but also its reach to other markets. In fact, Apple has just revealed how the platform will become an even bigger space thanks to devices that will let creators design content specifically for visionOS, like this two-eyed camera that looks more like a miniature version of a space-faring cargo ship.

Designer: Blackmagic Design

One of the strengths of Apple’s spatial computing platform is the seamless fusion of the physical and digital worlds, which means plain two-dimensional objects like apps and photos look almost natural while floating in the air in front of you. Of course, that doesn’t take full advantage of the strengths of the Vision Pro headset, which requires crafting content designed specifically for it. For that, you’ll also need the right tools for the job, and the upcoming Blackmagic URSA Cine Immersive camera is one such new device made especially for Apple’s visionOS.

Like any camera system designed to capture stereoscopic 3D content, be it photos or videos, this Blackmagic Design spatial camera has two “eyes,” each of which boasts 8160×7200 sensor. The camera also has 16 dynamic range stops for better color quality and accuracy, and it supports recording 3D video at 90fps rates. This imaging is made possible with Blackmagic’s own RAW format as well as the built-in Blackmagic Media Module that provides 8TB of high-performance network storage. In theory, this would allow creators to record over two hours of 8K stereoscopic 3D immersive video in that high-quality format.

The camera’s design itself is as distinctive as its features. Made with a robust magnesium alloy chassis and lightweight carbon fiber polycarbonate composite skin, the camera is designed to keep up with filmmakers, regardless of where inspiration takes them. The URSA Cine Immersive’s blocky yet sleek aesthetic gives it a retro-futuristic flavor reminiscent of the design for spaceships in films and TV shows from the 80s and 90s. Add to the fact that it can be mounted beneath a drone for aerial shots, you shouldn’t be surprised if it gets mistaken for a UFO from afar.

The Blackmagic URSA Cine Immersive camera and an upcoming update to the famed Da Vinci Resolve Studio software are some of the first tools designed for Apple’s new Immersive Video format for visionOS. This is just one of the new features that are coming to the Vision Pro, including the ability to turn any plain 2D image into a spatial photo, with no additional hardware or software required. The Vision Pro headset is also being made available to more countries this month, which will hopefully increase the testing of the headset’s design and its features to help future iterations of Apple’s spatial computing platform.

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The Apple Vision Pro is already playing a critical role in the Automotive, Filmmaking, and Healthcare industry

Who knew that Porsche would become the Vision Pro’s most valuable customer?!

Addressing people for the first time since the Vision Pro went on sale in March, Tim Cook decided to give viewers an update of the Vision Pro’s success during this year’s iPad keynote. Although it isn’t clear exactly how many spatial headsets the company sold so far, although the Vision Pro is surely finding its footing in certain industries beyond just the average movie-watching and multi-screen workspace scenarios that Apple sold us on back at WWDC last year when the headset was first announced.

Cook mentioned that the Vision Pro is already becoming a crucial part of Porsche’s showroom experience, with the automotive giant investing heavily in building spatial experience centers around the Vision Pro and their cars. Prospective buyers can wear the Vision Pro to easily and quickly see all the car’s color options in virtual reality instead of looking at images or swatches in a catalog. The Vision Pro’s incredibly high resolution displays help customers experience the car in ways that were never though possible, allowing Porsche to provide a new dimension to their showroom’s UX in ways that other car companies cannot. Additionally, the headset also enables track experiences, and can also be used to train service technicians, harnessing the true power of Spatial Computing. Quite like the Apple Watch eventually settled into becoming a healthcare device, even though the company originally wanted it to be a fashion-tech wearable, the Vision Pro is only now finding its footing months after its announcement and delivery.

What’s remarkable is that Apple’s Vision Pro managed to breach the filmmaking industry and the healthcare industry just months after being delivered – something that Meta hasn’t really spoken at length about when it comes to their devices, and something that Microsoft’s own Hololens has taken years to achieve (at least in the healthcare and military research industries). Cook spoke about Dr. Tommy Korn, using the Vision Pro to improve surgical eye care through simulations and visualizations, while director Jon M. Chu was using the Vision Pro to oversee the entire post-production process for his upcoming film Wicked.

While entertainment and healthcare seemed like sure shot areas where the Vision Pro would create some form of procedural disruption, seeing Porsche invest so heavily in reinventing their showroom and technical training domains by relying on Vision Pros is fascinating. It’s been just over 2 months since the first Vision Pro was delivered to customers, so one can only wait and see what updates Apple provides us with over the next few months. The 2024 WWDC will mark the first anniversary of the headset’s announcement, and maybe we’ll get a few more upgrades to the device’s software as well as some updates on its industrywide acceptance. Hopefully even a price drop, perhaps? Or maybe that’s just wishful thinking!

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Caviar’s Custom iPhone 15 Pro Has A Vision Pro-inspired Design And A Ridiculous $8060 Price Tag

You could buy two Vision Pros at that price and still have change to spare…

I’m not sure whether to call this prohibitive pricing or to just keep scrolling without reacting viscerally, but the folks at Caviar, in their infinite wisdom, have created a version of the iPhone 15 Pro that’s so ludicrously expensive it actually makes the $3500 Vision Pro look affordable. The ‘Vision’ is Caviar’s latest customized iPhone model, designed to pay homage to the Vision Pro. Its rear comes embellished with Vision Pro-inspired details, featuring a close-up of the nose-ridge, along with speaker and camera details along the edge, and a diamond-knurled surface on the top. The entire iPhone’s backplate is machined from Titanium (unlike the regular iPhone which has a glass back), and detailed with jewelry-grade enamel. The collection is limited to just 99 units, and Caviar says it’s perfect for people who want an iPhone that complements their Vision Pro. That’s if you’ve got any money left over from purchasing the spatial computing headset in the first place…

Designer: Caviar

The Vision’s overall appeal lies entirely in the design of its backplate. Under the hood, it’s still your standard 128Gb iPhone 15 Pro with all the features intact. Caviar just takes liberties with redesigning the exterior surface, sometimes embellishing it with rare materials like gold, diamonds, and other jewel-worthy accouterments. With the Vision, while you don’t get any gemstones per-se, you do get an edgy, futuristic-looking backplate that complements your spatial headset. The drawback, however, is the fact that it costs 80 Benjamins (and some more) and you can’t wirelessly charge the Vision because of the metal back.

At this point, discussing the Vision any further becomes a moot point just because of that price tag. Strangely enough, the Vision is still cheaper than some of Caviar’s other custom iPhone models… but ultimately you’re paying for a luxury statement-piece more than anything. People who splurge on Caviar phones are pretty much the creme-de-la-creme of society, with yachts and private jets to their name.

The Caviar iPhone Vision starts at $8060 for the 128Gb model. If you want to upgrade to models with higher storage, the price goes up significantly (why, I don’t know since it isn’t like Caviar’s got anything to do with the storage). The 1TB iPhone Vision has an eye-watering price tag of $9060. Just for context, with that much money, you could buy high-end versions of every Apple product and probably still have enough money to spare for a top-tier iCloud+ and Apple Care subscription.

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Some Apple Vision Pros are cracking down the center. To understand why, look at the shape of the KitKat bar.

Feel free to call it the “Spatial KitKat Hypothesis”…

The Apple Vision Pro wasn’t designed to bend, but when you’ve got two straps pulling on the massive headset from either side with a human head in the middle acting as a wedge of sorts, the headset’s bound to feel some stress at its weakest point. Theoretically, that weakest point lies at the nose bridge, or the narrowest part of the Vision Pro’s design. If you imagine the Vision Pro to be a massive KitKat, or a Toblerone, or any bar of chocolate for that matter, it’s usually the narrowest part that’s designed to snap, resulting in a perfectly broken piece of chocolate. The problem here, however, is that this particular ‘chocolate’ is a cutting-edge spatial computer that costs upwards of $3500.

It seems like Apple products don’t really have great luck when it comes to structural soundness. If you remember exactly 10 years ago, #BendGate was plaguing the 2014 iPhone 6, a scandal that arose after people found their iPhones bending in their pockets when they sat down. Sure, Apple worked hard to fix the iPhone 6’s flimsy design (in part because people were just walking into Apple Stores and folding iPhones in half), but #bendgate still lives on in infamy, especially through its latest avatar, or what people are calling #CrackGate. Multiple users are reporting that the Vision Pro’s glass is cracking almost perfectly down the center, for no apparent reason. The crack runs almost perfectly symmetrically, going from the nose upwards, causing an extremely visible fault line right down the center. While it doesn’t seem to affect the Vision Pro’s actual functionality, it’s just like getting a scratch right down the side of your Lamborghini, emotionally gut-wrenching.

The reason, however, isn’t really clear (in part because Apple hasn’t officially addressed the issue or offered repairs), but multiple users have their own theories. Some sleuths noticed that the crack almost always emerges right near the LiDAR sensor, causing speculations that the invisible light from the sensor may be weakening the glass. Others claim it’s a heat-related issue, caused by the fact that most people don’t turn their Vision Pros off after using it for the day, causing it to heat up and the aluminum frame to expand, cracking the glass. The latter theory makes much more sense than the former, but there’s yet another issue that could just contribute to the glass’ structural weakness, and its most simple explanation lies in the shape of a KitKat bar.

Unless you’re an absolute psychopath who chomps right into the KitKat bar, chances are you follow the protocol of breaking it down its linear ridge, creating individual KitKat fingers that you can easily eat. The bar’s practically designed for this interaction, allowing you to snap off individual ‘batons’ that you can either share or eat on your own. The physics behind this design is as simple as it gets. The individual fingers are connected by a small valley of chocolate, which can easily be snapped with little pressure. The reason the KitKat always breaks at this ridge is because it’s easily the most vulnerable part of the chocolate bar. Similarly, the Vision Pro has the same problem. The ‘nose bridge’ on the front is where the Vision Pro’s glass panel is at its narrowest. Apply enough stress to the area and chances are, just like a KitKat bar, it’ll break there first.

Heat could be a contributing factor to this structural weakness, but let’s not forget, the Vision Pro comes with a headband that’s secured to its sides. Wear the Vision Pro on your face, and the headbands tug on the headset from the left and right, while your face being the solid mass it is, applies forward pressure. The rest of the Vision Pro is made from Aluminum, a material famous for being able to bend easily (no points for guessing what the iPhone 6 was made of), but glass – especially curved and hardened glass like the one on the front of the Vision Pro – isn’t really susceptible to bending. The result? A crack at its weakest point, caused by people wearing the headset too tight, coupled with the obvious heat issues because people don’t turn their Vision Pro off every night.

There are two solutions to this problem – the first comes from MKBHD and a bunch of other tech experts, who recommend turning the Vision Pro off after use and disconnecting the battery pack every night so the headset doesn’t keep running and heat up. The second solution is much more obvious, and is an indication of Apple’s hubris. In the pursuit of creating ‘the greatest spatial device ever seen’, Apple’s premium choice of materials is biting them in their backside. The Vision Pro’s aluminum structure is notoriously heavy, causing neck fatigue for people wearing it for long hours… but more importantly, the use of glass on the front seemed highly unnecessary. A well-polished plastic facade on the front would have worked just as fine, even if it didn’t line up with Apple’s ‘luxury’ image. It would have been stronger, easier to produce, and would probably have helped Apple cut costs and boost profits – to the benefit of the consumer. Instead, Apple’s being predictably silent while multiple users are fuming at the prospect of having a difficult-to-ignore crack on their rather expensive $3500 headset.

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