Star Wars: Visions Volume 3 is coming in 2025

Yesterday, at the Disney APAC Content Showcase in Singapore, the company revealed Volume 3 of Star Wars: Visions. This anthology of nine short animations from nine separate anime studios is set to release next year. In keeping with tradition from prior volumes, each studio is allowed considerable creative freedom and will likely produce shorts with distinctive art styles that fans will recognize instantly.

Based on the Star Wars website’s blog post, we can immediately see four returning studios: Kamikaze Douga, Kinema citrus Co., Production I.G and TRIGGER. These studios are responsible for anime adaptations of JoJo’s Bizarre Adventure, Made in Abyss, Haikyu!! and Kill la Kill, respectively.

To improve the diversity of styles, Disney invited five new studios to create the remaining shorts. They are ANIMA (collaborating with Kamikaze Douga), David Production, Polygon Pictures, Project Studio Q and WIT Studio.

ANIMA is an animation studio specializing in 3D CG movies, and you may know it as the studio behind cutscenes from Xenoblade 3, certain Fire Emblem Heroes movies and Pokemon Unite. David Production animated Fire Force and Undead Unluck, among many other anime. Some Star Wars: The Clone Wars episodes and Tron: Uprising were Polygon Pictures’ work.

Project Studio Q is a less-known name, but it’s responsible for some 3D animation in DARLING in the FRANXX episodes. As for WIT Studio, it’s of Spy x Family and Attack on Titan (the first three seasons) fame.

With such a stacked roster of studios, Disney is sparing no expense on this anthology. The wait might be long, but Volumes 1 and 2 are still available on Disney+.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/star-wars-visions-volume-3-is-coming-in-2025-164557738.html?src=rss

Cartoon Network just released an Over the Garden Wall stop-motion short

If there’s one tradition I can count on every fall, it’s the annual rewatch of Over the Garden Wall. The leaves start changing color, pumpkins begin to pop up everywhere, and I start thinking about venturing into the Unknown with Wirt and Greg. Something tells me I’m not the only one. But this year is extra special — today marks the 10-year anniversary since the miniseries debuted on Cartoon Network, and there’s a new stop-motion short to celebrate it. The short, from Cartoon Network and Aardman Animations, features some of the show’s original voice actors, including Elijah Wood as Wirt, Collin Dean as Greg and Melanie Lynskey as Beatrice.

Over the Garden Wall creator Patrick McHale pitched the idea for the stop-motion special to directors Mikey Please and Dan Ojari earlier this year, Ojari told Fast Company. All of the figures are hand-carved wooden puppets, and filming took place in miniature sets (including a “10-by-10 square meter forest”) that took two months to build. “The only thing that’s digital is the facial animation,” Please told FC.

The end result is really beautiful, and the perfect primer for your yearly return to the strange world of Over the Garden Wall. It’s available to watch now on YouTube and X.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/cartoon-network-just-released-an-over-the-garden-wall-stop-motion-short-174926664.html?src=rss

Cartoon Network just released an Over the Garden Wall stop-motion short

If there’s one tradition I can count on every fall, it’s the annual rewatch of Over the Garden Wall. The leaves start changing color, pumpkins begin to pop up everywhere, and I start thinking about venturing into the Unknown with Wirt and Greg. Something tells me I’m not the only one. But this year is extra special — today marks the 10-year anniversary since the miniseries debuted on Cartoon Network, and there’s a new stop-motion short to celebrate it. The short, from Cartoon Network and Aardman Animations, features some of the show’s original voice actors, including Elijah Wood as Wirt, Collin Dean as Greg and Melanie Lynskey as Beatrice.

Over the Garden Wall creator Patrick McHale pitched the idea for the stop-motion special to directors Mikey Please and Dan Ojari earlier this year, Ojari told Fast Company. All of the figures are hand-carved wooden puppets, and filming took place in miniature sets (including a “10-by-10 square meter forest”) that took two months to build. “The only thing that’s digital is the facial animation,” Please told FC.

The end result is really beautiful, and the perfect primer for your yearly return to the strange world of Over the Garden Wall. It’s available to watch now on YouTube and X.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/cartoon-network-just-released-an-over-the-garden-wall-stop-motion-short-174926664.html?src=rss

Google Earth will show historical imagery dating back to World War II

Google has just made the history and geography nerd in me very happy. The company has announced that Google Earth is getting historical imagery of areas through satellite and aerial captures dating back 80 years. Google previously released a Timelapse tool that shows satellite images from 1984 to 2022. 

The new shots will include everything from changes in a California reservoir over five years to images of cities like London, Berlin and Warsaw at the start of World War II. There are also photos of American cities like San Francisco in 1938 and images of the city in 2022. It reminds me of another site I've spent much too much time on, 1940s.nyc, which uses the NYC Municipal archives to show photographs of buildings from 1939 to 1941.

In addition to letting me nerd out about changes in water lines and cityscapes, Google is introducing new Street View images across nearly 80 countries. These photos show places such as Logstor, Denmark (pictured above), Oaxaca, Mexico and Tasman, New Zealand. According to Google, its newest camera weighs 15 pounds and can be mounted onto any car, allowing the company to expand Street View even further. Currently, Street View has over 280 billion images. 

Then, of course, it wouldn't be a tech update in 2024 without mentioning AI. Google has trained its AI model Cloud Score+ to recognize and get rid of things such as mist, cloud shadows and haze while creating brighter, sharper images on Google Earth and Maps. 

This article originally appeared on Engadget at https://www.engadget.com/google-earth-will-show-historical-imagery-dating-back-to-world-war-ii-140028597.html?src=rss

Adobe previews AI video tools that arrive later this year

On Wednesday, Adobe unveiled Firefly AI video generation tools that will arrive in beta later this year. Like many things related to AI, the examples are equal parts mesmerizing and terrifying as the company slowly integrates tools built to automate much of the creative work its prized user base is paid for today. Echoing AI salesmanship found elsewhere in the tech industry, Adobe frames it all as supplementary tech that “helps take the tedium out of post-production.”

Adobe describes its new Firefly-powered text-to-video, Generative Extend (which will be available in Premiere Pro) and image-to-video AI tools as helping editors with tasks like “navigating gaps in footage, removing unwanted objects from a scene, smoothing jump cut transitions, and searching for the perfect b-roll.” The company says the tools will give video editors “more time to explore new creative ideas, the part of the job they love.” (To take Adobe at face value, you’d have to believe employers won’t simply increase their output demands from editors once the industry has fully adopted these AI tools. Or pay less. Or employ fewer people. But I digress.)

Firefly Text-to-Video lets you — you guessed it — create AI-generated videos from text prompts. But it also includes tools to control camera angle, motion and zoom. It can take a shot with gaps in its timeline and fill in the blanks. It can even use a still reference image and turn it into a convincing AI video. Adobe says its video models excel with “videos of the natural world,” helping to create establishing shots or b-rolls on the fly without much of a budget.

For an example of how convincing the tech appears to be, check out Adobe’s examples in the promo video:

Although these are samples curated by a company trying to sell you on its products, their quality is undeniable. Detailed text prompts for an establishing shot of a fiery volcano, a dog chilling in a field of wildflowers or (demonstrating it can handle the fantastical as well) miniature wool monsters having a dance party produce just that. If these results are emblematic of the tools’ typical output (hardly a guarantee), then TV, film and commercial production will soon have some powerful shortcuts at its disposal — for better or worse.

Meanwhile, Adobe’s example of image-to-video begins with an uploaded galaxy image. A text prompt prods it to transform it into a video that zooms out from the star system to reveal the inside of a human eye. The company’s demo of Generative Extend shows a pair of people walking across a forest stream; an AI-generated segment fills in a gap in the footage. (It was convincing enough that I couldn’t tell which part of the output was AI-generated.)

Still from an Adobe video showing a text prompt creating a moody shot of a man on a rainy street.
Adobe

Reuters reports that the tool will only generate five-second clips, at least at first. To Adobe’s credit, it says its Firefly Video Model is designed to be commercially safe and only trains on content the company has permission to use. “We only train them on the Adobe Stock database of content that contains 400 million images, illustrations, and videos that are curated to not contain intellectual property, trademarks or recognizable characters,” Adobe’s VP of Generative AI, Alexandru Costin, told Reuters. The company also stressed that it never trains on users’ work. However, whether or not it puts its users out of work is another matter altogether.

Adobe says its new video models will be available in beta later this year. You can sign up for a waitlist to try them.

This article originally appeared on Engadget at https://www.engadget.com/ai/adobe-previews-ai-video-tools-that-arrive-later-this-year-172021715.html?src=rss

Phoenix Springs, possibly the prettiest detective game ever, arrives September 16

Phoenix Springs is a point-and-click detective game that looks like the cover of a mid-century sci-fi novel, and it’s due to go live on Steam on September 16.

Steeped in mystery and a vibrant neo-noir aesthetic, Phoenix Springs follows reporter Iris Dormer as she searches for her brother, Leo, in a mysterious community at the heart of a desert oasis. It’s a challenging puzzle game featuring voice acting and a minimal UI, and Iris’ inventory is designed to be filled with mental notes rather than physical objects, encouraging players to think in abstractions.

Visually, there’s no other game like Phoenix Springs. It mixes 2D and 3D animations, and it’s composed of hand-drawn scenes featuring heavy shadows and muted greens, with bright pops of yellow and red. The game looks old and new at the same time, and for puzzle fans, it’s one of the most intriguing titles coming out this year.

Phoenix Springs is developed and published by Calligram Studio, a four-person art collective based in London. Calligram launched a Kickstarter for the game in 2017 and successfully raised more than €10,000. Over the past seven years, Calligram has secured a handful of prestigious awards and nominations for Phoenix Springs, adding an extra touch of anticipation to today’s release-date announcement.


Catch up on all of the news from Summer Game Fest 2024 right here!

This article originally appeared on Engadget at https://www.engadget.com/phoenix-springs-possibly-the-prettiest-detective-game-ever-arrives-september-16-235408369.html?src=rss

New trailer for Dead Cells: Immortalis gives us a first real look at the animated series

A full trailer just dropped for the upcoming animated show based on the popular game Dead Cells, and it looks like the creators have made a few unexpected choices. For one, the Beheaded can apparently talk. 

Dead Cells: Immortalis is being produced by Bobbypills, the studio behind the game’s animated trailers, and the French streaming service, Animation Digital Network. Along with the trailer, the series now has a release date: June 19. It’ll come out in French first, with English subtitles, before getting an English-language release later this year, according to Dead Cells developer Motion Twin.

The trailer shows a different animation style than we saw in the teaser that came out last year when the series was first announced. As hinted back then, the main character — who the show introduces now as “The Chosen One” — takes on the purple-flame-headed Bobby design. He’s accompanied by a character named Laurie Esposito, Guardian of the Truth. There’s an overall silliness to the trailer, too, so while it looks like there will be plenty of action, don’t expect the show to take itself too seriously.

This article originally appeared on Engadget at https://www.engadget.com/new-trailer-for-dead-cells-immortalis-gives-us-a-first-real-look-at-the-animated-series-180440816.html?src=rss

New trailer for Dead Cells: Immortalis gives us a first real look at the animated series

A full trailer just dropped for the upcoming animated show based on the popular game Dead Cells, and it looks like the creators have made a few unexpected choices. For one, the Beheaded can apparently talk. 

Dead Cells: Immortalis is being produced by Bobbypills, the studio behind the game’s animated trailers, and the French streaming service, Animation Digital Network. Along with the trailer, the series now has a release date: June 19. It’ll come out in French first, with English subtitles, before getting an English-language release later this year, according to Dead Cells developer Motion Twin.

The trailer shows a different animation style than we saw in the teaser that came out last year when the series was first announced. As hinted back then, the main character — who the show introduces now as “The Chosen One” — takes on the purple-flame-headed Bobby design. He’s accompanied by a character named Laurie Esposito, Guardian of the Truth. There’s an overall silliness to the trailer, too, so while it looks like there will be plenty of action, don’t expect the show to take itself too seriously.

This article originally appeared on Engadget at https://www.engadget.com/new-trailer-for-dead-cells-immortalis-gives-us-a-first-real-look-at-the-animated-series-180440816.html?src=rss

Netflix animation event dropped trailers for Tomb Raider, Devil May Cry and Sonic

Netflix held a virtual event called DROP 01 to celebrate its forthcoming slate of animated projects. The showcase was an absolute cornucopia of trailers and announcements for animation fans, particularly those who enjoy video game adaptations (all of us.) It started with a global livestream of Castlevania: Nocturne’s first three episodes ahead of the official premiere later today.

After that, the hits kept on coming. We knew there was a Devil May Cry anime being produced, adapting the popular game series, and now we have a trailer. There’s no release date, other than “coming soon”, but the show’s being produced by Capcom and animated by Studio Mir, the same folks behind The Legend of Korra, Kipo and the Age of Wonderbeasts, The Witcher: Nightmare of the Wolf and My Adventures With Superman. In other words, we should be in for a good time.

Sonic Prime is coming back for season three and there’s a trailer to prove it. The new episodes focus on the fallout of chapter two as the speedy hedgehog faces off against Nine Tails for the fate of the entire Green Hill Zone. Netflix makes games now and also showed off a trailer for the related mobile title Sonic Prime Dash.

It’s been nearly three years since the announcement of a Tomb Raider animated series, leaving fans wondering if the show would evaporate into vaporware heaven. Worry no longer. It’s real and it’s coming soon. Tomb Raider: The Legend of Lara Croft is a team effort between game developer Crystal Dynamics and media dynamos Legendary Television. It’s being drawn by Powerhouse Animation, the studio behind Castlevania and Masters of the Universe. There’s no release date on this one yet but it looks nifty. 

Captain Laserhawk: A Blood Dragon Remix isn’t exactly a video game adaptation, but it’s inspired by the world created in Far Cry 3: Blood Dragon. As such, Ubisoft is on board, as is Netflix’s animation wunderkind Adi Shankar. This is a cyberpunk show, through and through, with the unusual addition of Ubisoft mascot Rayman. The series releases soon, on October 19.

We don’t have that long to wait before Scott Pilgrim Takes Off graces our screens, as it premieres on November 17. To hype up fans, Netflix dropped a sneak peek with an actual scene from the show. The eight-episode series brings back every single cast member from the movie, including Michael Cera, Brie Larson, Mary Elizabeth Winstead, Chris Evans and Aubrey Plaza.

It wasn’t all video game adaptations. Netflix also showed off trailers for the cinematic anime Blue Eye Samurai, a new season of Masters of the Universe: Revolution and a series based on Astro Boy called PLUTO. Prepare to go cartoon crazy in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/netflix-animation-event-dropped-trailers-for-tomb-raider-devil-may-cry-and-sonic-160012736.html?src=rss

Creator of The Wolf Among Us universe releases it to public domain

Bill Willingham, the creator of the comic book series Fables, says you now own his work, fully and for all time. Willingham has released his work, which served as the basis for Telltale Games' The Wolf Among Us, to public domain — mostly because he can't afford to sue DC Comics. In a lengthy post on his Substack page, the artist went pretty in depth in explaining his beef with the publisher. He said the people he negotiated with 20 years ago had already been replaced by people "of no measurable integrity, who now choose to interpret every facet of [their] contract in ways that only benefit DC Comics and its owner companies."

Based on Willingham's account of what happened, DC would routinely overlook his input on things like artists for covers or formatting for new collections. That's pretty innocuous compared to his other allegations, though, including getting royalties late or DC under-reporting royalties so as not to pay him what he's owed. But the artist said that the company recently went beyond these "mere annoyances" and tried to forcibly take Fables' ownership from him. 

He mentioned Telltale Games in particular, when he talked about how DC execs allegedly admitted that they believe they could do anything with the property. That's including not protecting the integrity of its stories and characters from third parties — Telltale Games, in other words — that want to radically alter them. Further, he apparently gets no money from DC licensing his work to third parties.

While Willingham knows that he's still bound by his contract with DC and cannot release anything Fables related without the company's consent, he argued in his post that you're not. "[Y]ou have the rights to make your Fables movies, and cartoons, and publish your Fables books, and manufacture your Fables toys, and do anything you want with your property, because it’s your property," he said.

DC, however, has disagreed with Willingham and his interpretation of their contract and copyright law. "The Fables comic books and graphic novels published by DC, and the storylines, characters, and elements therein, are owned by DC and protected under the copyright laws of the United States and throughout the world in accordance with applicable law and are not in the public domain," the company told CBR in a statement. "DC reserves all rights and will take such action as DC deems necessary or appropriate to protect its intellectual property rights."

It's unclear if this development will have any effect on Telltale's The Wolf Among Us 2, which is scheduled for release in 2024. The game was supposed to be available this year, but the developer chose to push back its launch, because it needed time to switch from using Unreal Engine 4 to 5 and that involved changes to personnel and the development process. 

This article originally appeared on Engadget at https://www.engadget.com/creator-of-the-wolf-among-us-universe-releases-it-to-public-domain-130010929.html?src=rss