Braille learning device uses minimalist design to facilitate seamless learning

Most people assume that it is easy for visually impaired people to learn Braille. But according to those who are learning this system, the learning tools available are not always that intuitive and easy to use. In fact, the more cluttered a device or tool is, the harder it is as it can be overwhelming for those who are trying to learn and navigate it. Fortunately, there are product designers that want to create concepts for better designed tools that will hopefully be turned into actual products.

Designer: SAQ Design

SMARTIO EDU is a concept for a Braille Education Device that uses minimal tactile noise for both teachers and students that are trying to learn Braille. It is designed to optimize the organization of the information that is at the user’s fingertips. They used soft contours for the surfaces of the device and at the same time used tactile hints to help the user read the information through their fingertips.

The device looks like an instrument and in fact, it is, just not one that produces music. There are buttons on top for the various functions and that can serve as navigational aids. The “subtle cues” is able to tell the user the front and back of the device and also where the key interfaces are located. The device is also designed to work with a companion app that the teacher and student can easily follow and engage with.

The designers would of course have consulted with actual Braille learners to determine if this is something that could work even as it is still a concept. But we don’t see a lot of Braille learning devices in the market so if this does become an actual product, it would be a big help to the community.

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Electronic 3D book concept helps visually impaired kids feel the magic of fairy tales

Reading is already a difficult task for people with visual impairments, but it’s especially challenging when it comes to material that involves a lot of visual elements. Adults might have not much of a problem visualizing those words in their minds, but children who are still developing their mental libraries will probably have a harder time. Fairy tales and fictional books with fantasy elements are examples of these highly visual materials, and simply hearing the narration or feeling the words through Braille feels rather insufficient to capture the emotions and magic of the stories. This electronic book concept tries to offer an equally magical experience that makes the objects and scenes pop out from the book, almost literally.

Designers: Subin Kim, Yujeong Shin, Seungyeon Lee

It’s pretty amazing how blind and visually impaired people can read a book while sliding their hands across seemingly random dots, almost like magic. But the text on a page doesn’t exactly show the images associated with the words, relying on your imagination to conjure up those associations mentally. Of course, that comes almost like second nature for those with normal eyesight, but the visually impaired, especially younger ones, need a bigger boost to help match words with shapes and objects.

bbook is a concept for an electronic 3D book that provides all the necessary tools for a child with visual impairments to not only make sense of but also enjoy such fantastical books. It has an audio component that reads the book out loud, with large tactile buttons that let the reader skip forward or backward as desired. There’s also a dynamic Braille “page” where dots rise and sink as the words change.

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The most interesting part of the book, however, is the fabric-like material on the opposite page. This soft material would also rise to create bumps but not as words in Braille but as actual three-dimensional objects related to the story being told. It could be Snow White’s apple, Cinderella’s glass slipper, or the wolf in Little Red Riding Hood. In addition to the educational value of this feature, it also helps make the story feel even more magical.

Every part of the 3D book was designed so that a visually impaired individual could use it without assistance. Even the charging indicators are elevating dots rather than LEDs so they can feel how much more time it needs. bbook also has a rather interesting feature where each individual story is inserted into the device like a USB stick, making each tale a memorable and magical experience.

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SME smartphone concept aims to aid the visually impaired

Smartphones are mostly created for those of us that are seeing or at least not visually impaired. But for those that want to be more inclusive, there are not that many similar products in the market that would cater to those that have some sort of visual impairment. Good thing that there are product designers out there who are thinking of such things and if their concepts are viable, I really hope that they get the funding to produce devices like this or at least major telecom brands adopt these ideas and create product lines for those that may need smart devices to communicate but are unable to use the usual ones.

Designer: Eslam Shafik

The SME is one such concept for a smart phone for the visually impaired. Unlike regular smartphones that are usually in a rectangular or square-ish shape, this one looks more like a smart speaker or a smart home hub. This a specific design direction that will make it easy for them to carry it around on the palm of their hand without a concern for its orientation. It also has a fabric mesh so you get a tactile grip on the smartphone and the materials used do not conduct heat so it’s comfortable for the user.

It even has a walking mode so the built-in high-quality camera will be able to guide the visually impaired as they’re walking. The voice assistant, Loutaz, can issue warnings when there are obstacles at a distance of not less than 50 centimeters. This assistant, powered by ethical AI, can also read out messages, social media posts, and other digital assistance you may need. It has a base for charging and to dock it when you’re not moving so it can still act like a smart home hub when you’re at home.

If further developed, this can be a pretty interesting, not to mention, useful device for those who need something like this. The 3D modeling seems to have dealt with the ergonomics and design aspect of the SME so what needs to be enhanced are the actual features and functions that will be truly helpful for the visually impaired.

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SME smartphone concept aims to aid the visually impaired

Smartphones are mostly created for those of us that are seeing or at least not visually impaired. But for those that want to be more inclusive, there are not that many similar products in the market that would cater to those that have some sort of visual impairment. Good thing that there are product designers out there who are thinking of such things and if their concepts are viable, I really hope that they get the funding to produce devices like this or at least major telecom brands adopt these ideas and create product lines for those that may need smart devices to communicate but are unable to use the usual ones.

Designer: Eslam Shafik

The SME is one such concept for a smart phone for the visually impaired. Unlike regular smartphones that are usually in a rectangular or square-ish shape, this one looks more like a smart speaker or a smart home hub. This a specific design direction that will make it easy for them to carry it around on the palm of their hand without a concern for its orientation. It also has a fabric mesh so you get a tactile grip on the smartphone and the materials used do not conduct heat so it’s comfortable for the user.

It even has a walking mode so the built-in high-quality camera will be able to guide the visually impaired as they’re walking. The voice assistant, Loutaz, can issue warnings when there are obstacles at a distance of not less than 50 centimeters. This assistant, powered by ethical AI, can also read out messages, social media posts, and other digital assistance you may need. It has a base for charging and to dock it when you’re not moving so it can still act like a smart home hub when you’re at home.

If further developed, this can be a pretty interesting, not to mention, useful device for those who need something like this. The 3D modeling seems to have dealt with the ergonomics and design aspect of the SME so what needs to be enhanced are the actual features and functions that will be truly helpful for the visually impaired.

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Smart belt with haptic feedback can replace white canes for visually impaired

For those that do not have any visual impairments or don’t know have anyone close to them that has this condition, the simple act of walking down a street is something that we probably take for granted. Being aware that not everyone will have that privilege is something that we should occasionally remind ourselves. There are brands and product designers that are constantly working to develop gadgets and tools that can help those that need assistance living their every day lives.

Designer: AI Guided

GUIDi is a concept for a device that can replace the white cane that a lot of visually impaired individuals use to navigate their way through busy streets. It is a device that the user wears on their waist and includes camera and microprocessor modules, and haptic feedback units that will assist them as they walk. There are two 8-megapixel cameras that are forward-facing and will scan the environment as they are walking. The images captured will be analyzed by AI-based software which will be able to identify things like trees, trash cans, sign posts, and other items that the user may face on the street or sidewalk.

The haptic feedback units will vibrate to alert the user that there may be some obstruction in their direction. It will even be able to detect things like branches, wires, and other overhanging items that a regular cane may miss since it’s basically on the ground. The device can also be connected to an app on their smartphone through Bluetooth connectivity where they can choose a specific location and they will be guided by GUIDi accordingly. The battery life is around 8-10 hours on a single charge.

Design wise, it’s pretty much a no-frills device that you can wear on your waist and should not be that obstructive or uncomfortable. The two haptic feedback units on each side should be enough to give the user signals on possible obstacles but also not give sudden vibrations that might surprise the user. The GUIDi is not yet in production but those who are interested can try joining the free trial that the company is offering.

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This keyboard-like device uses visually impaired person’s sense of touch to deliver smartphone features

In an impressive stride toward innovation for special needs, Moadream – dedicated to enhancing the lives of the visually impaired – has unveiled an updated version of its keypad-based smartphone-like device for the visually impaired. Seamlessly marrying form and function, the new device, dubbed Matrix5, boasts an array of features and textures designed to cater to the user’s unique needs.

The defining characteristic of the Matrix5 lies in its ability to facilitate multi-dimensional communication through physical touch. Serving as much more than a conventional keypad, the Matrix5 opens doors to a world of possibilities.

Designer: Areum Gu

Matrix5 not only allows phone calls but also boasts a microphone, speaker, and even volume control. Its ergonomic design ensures a comfortable and secure one-handed grip, aligning with the experience of using smartphones sans a visual display.

The device’s sleek, refined, and textured form factor speaks about its meticulous attention to detail, while its every facet has been thoughtfully crafted to cater to both practicality and beauty. Its curved outline enhances holding comfort, making every interaction an effortless delight.

The left side is equipped with a thermal sensor, intuitively located where both thumbs would be naturally placed. On the opposite side, a triangular embossment offers tactile orientation, aiding the user in effortlessly navigating the device. In the center lies a spacious touchpad, a hub of multifunctionality that adapts to diverse user needs.

The interesting new device is tailored to enhance the capabilities of those who are blind and find it difficult to interact with traditional phone. The heightened sense of touch, referred to as ‘taction,’ is finely developed in the visually impaired compared to the average person. This means that users can accurately perceive each function through touch, transforming the Matrix5 into an intuitive extension of themselves.

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Sony’s new camera has retinal projection for the visually impaired

Visual impairments should not stop people from pursuing hobbies that they may have previously enjoyed or have continuously done. Unfortunately, not all products that they use have features that may be helpful to them. Photography is a very visual medium of course but is not always that friendly to those who may be suffering from some form of visual impairment. So for a company to go out of their usual way and create something that people can use regardless of their visual status is always welcome.

Designer: Sony and Retissa

Sony has teamed up with Retissa, a company that has designed technology to aid people with low vision, to come up with a camera kit specifically for those who have visual impairments. The Sony DSC-HX99 RNV is made up of the HX99 compact camera and something called a QD Laser Retissa Neoviewer. The latter is a viewfinder that is able to project a digital image directly onto the retina of the user through laser retinal projection. A “crystal-clear image” is projected through a low-power, full-color laser beam.

In other words, the user’s retina becomes the screen so even if you have low vision, you’ll be able to see things clearly through the lens even if you don’t have any corrective lens or eyewear. You also don’t have to look at it through an LCD display or a virtual screen to be able to see the image you’re taking a picture of since this technology is able to deliver light directly to the eyes. The camera itself is Sony’s Cyber-shot travel zoom camera with a 24-720mm equivalent 30x zoom lens paired with an 18.2-megapixel 1/2.3-inch image sensor. It is able to record videos in 4K/30p, and also has Eye AF with fast autofocus feature.

This technology that they are using for cameras for the first time will be pretty useful for those with low vision who would still like to pursue photography. Sony is planning to collaborate with schools for the blind in the U.S and Japan and they are even offering the kit for just $600, taking on some of the costs.

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Smart home device concepts empower visually-impaired members of society

Our homes and appliances are becoming more powerful, but they are also becoming more complicated. Many interfaces are fortunately being reworked to simplify our interaction with these devices, but almost all of them still require a clear view of what the interfaces are. Sure, there are voice commands nowadays, as well as AI, but as any smart homeowner has experienced, these aren’t always fast or reliable. Unfortunately, all these new interfaces, even the minimalist ones, tend to cut off those with vision disabilities, depriving them not only of enjoyment or convenience but also of a sense of confidence and security in their own homes. It doesn’t actually take much to design with accessibility in mind, and as these three smart device concepts show, such creative designs might be useful or even fun for those who can see perfectly as well.

Designer: Jaehee Lee, Byeonguk Ahn, Minseok Kim

Many smart devices today tend to value aesthetics or functions too highly without considering how those would negatively impact the experience of people who are either blind or visually impaired. Some have too many buttons or have buttons that are all shaped similarly, making it difficult to tell by touch which one is which. Worse, there are those that use only touch controls on flat glass surfaces, which are completely useless unless you can see their marks. Beyond Sight is a collection of concept designs that address these flaws by using unambiguous motions and shapes that actually look fun to use, regardless of the state of your vision.

A smart speaker, for example, uses simple taps to play or pause the audio. Volume is controlled by sliding a ball up or down a pole while changing tracks involves turning the dial at the top. For people who can’t see or can’t see clearly, these definite tactile controls leave no room for guessing their functions. For those that can see what the speaker looks like, the design adds an element of fun and play to a device that has almost become too utilitarian these days.

The smart remote control might look and feel like a toy flashlight, but its polygonal shaft does more than provide a good grip. To change channels, you roll the device to one or the other side. To turn the TV on, you simply put the remote down from a standing to a lying position. The head of the device is a dial that you can turn to adjust the volume, and a large button lets you summon your voice-controlled AI assistant to do the more advanced functions that the remote doesn’t support. Admittedly, the rolling gesture might be a bit cumbersome, especially if you need to go through many channels quickly.

Lastly, a timer imitates the primary mechanism of rotary phone dials of the past so that people can slip their finger into the large hole and read the time in Braille. Setting the timer involves just turning that dial to the desired amount of time in 1, 3, 5, 10, 15, 30, and 60-minute intervals. The circular surface of the device slopes down toward that hole, easily guiding the finger to where it needs to be.

For those with visual impairments, the designs of these concept devices give them enjoyment and security in a home that’s increasingly becoming impersonal and intimidating for them. For those that can see clearly, the devices’ designs give them a toy-like character that hints not only at their ease of use but also at their fun controls, proving that accessible designs can truly benefit everyone.

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Headset-like device concept envisions a non-invasive treatment for cross-eyed kids

Some diseases and physical disorders don’t really care whether you’re young or old, but unfortunately, treatment does. You can’t, for example, perform surgery on extremely young or extremely old people, which severely limits what you can do before it gets too late. Some defects like strabismus, more popular under the moniker “crossed eyes,” can become a big problem for adults and a long-lasting emotional wound for kids. Some types of strabismus can, fortunately, be corrected by wearing special types of glasses, but that treatment can be inefficient and costly over time. It doesn’t have to be that way, though, especially if you stretch the design a bit, like this device that looks like a VR headset but is actually a wearable treatment for kids afflicted by this vision disorder.

Designer: Haechan Ryu

There are a few vision disorders that can be corrected by wearing special glasses, particularly ones that use a prism to redirect the way light enters the eyes. For those affected with strabismus, this can help train the eyes until they get back to a more natural position. The problem is that glasses with prisms have fixed angles, and as the wearer’s eyes adjust, the eyeglasses have to be replaced as well. Of course, surgery is out of the question for kids, so a more efficient and cost-effective treatment is needed.

SWP, which is an acronym for Simplicity With Professionalism, tries to offer that solution with a design that might look a little familiar now, even for kids. From the outside, the device is very similar to a virtual reality headset like the Meta Quest or HTC Vive. In fact, it might also be using some of the same designs and mechanisms as a regular headset, particularly with the way two lenses can be adjusted on the fly.

In SWP’s case, there is a motorized prism inside the visor that can adjust the angle to adapt to the severity of the wearer’s strabismus. A dial in front can adjust the spacing of the lens for the eyes while the inner lenses rotate inside to exercise the eyes and correct that angle over time. Rather than replacing the eyeglasses every time the strabismus angle changes, one only needs to change the headset’s settings to continue the treatment.

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Making SWP look like a VR headset isn’t accidental, of course. The form offers a more distributed weight balance, so it won’t be too heavy for kids to wear. Of course, it will also be considerably lighter because it has fewer internal components to cram into that small space. It might even make kids feel special for wearing such a device that grownups play with, helping them become more accepting of the treatment that will help correct their vision until it becomes normal again.

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This discreet device helps blind people read voice memos with their fingertips

There is a veritable wealth of technology available at our fingertips, from smartphones to hands-free voice assistants to AI that can create convincing (or deceptive) works of art. Amazing as they might be, not everyone is able to utilize these technologies that make human life more convenient, especially when it comes to things that you need to see to be able to use. Visually impaired people are among those disenfranchised by many of these common technologies and devices, and they actually make up a large part of today’s population. Even something as simple as taking notes for recalling later can be a frustrating process despite modern technology, but this simple-looking device concept attempts to put those technologies to work in a very inconspicuous way.

Designer: Seunghyun Ko

We do have quite a few devices and services today that don’t require vision to use. Voice-controlled smart assistants, for example, give feedback via voice as well and offer auditory cues instead of notifications on screens. Of course, they can also take voice notes for yourself that you can ask them to play at a later time. Unfortunately, that kind of interaction isn’t always possible, especially in public places where you might not want other to hear that memo to yourself, or it might not be possible to hear the voice note in the middle of a noisy environment.

TEXT.ure offers a solution that is both simple yet ingenious, combining several existing technologies into a single design that could significantly improve the quality of life of visually-impaired people. In a nutshell, the user records a voice memo onto the device, and it uses speech recognition and perhaps a pinch of AI to translate that memo into Braille. Inside the device is a grid of dots that can be raised or lowered to form the corresponding Braille characters so that the user can read the note later in private.

The idea might sound simple but the execution is quite elegant. TEXT.ure comes as a square device with rounded corners and smooth surfaces. It opens up into two parts, revealing the Braille mechanism inside. The shape is reminiscent of the general form of notepads, or at least how blind people might perceive it through their fingertips.

A great deal of attention was poured into the texture and tactile experience of the device, especially since visually-impaired people rely heavily on their sense of touch. The use of plastic, though questionable, is meant to convey feelings of lightness and softness, while the silicone carrying strap makes gives one an assurance of flexibility and durability. The fabric that covers the hinge connect the two halves also give a warm sensation. The few physical controls that the device has are all located at the edges and are clearly marked so that they can be easily distinguished and manipulated with a single touch.

TEXT.ure might sound and look like a simple device, but its minimalism belies the power that it gives to people who might feel powerless even with today’s technologies. Being able to quickly dictate a note to oneself and be able to read it later with privacy isn’t something that is easily available to visually-impaired people. It’s unfortunate that such devices still exist only in the realm of concepts, but hopefully designers and engineers will be able to come together and build something like this soon.

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