Tag Archives: WearableTech
Major League Baseball approves wearable tech for in-game use
ICYMI: Obstacle-avoiding UAV, smartwatch whys and more
Distro Issue 107: How Edward Thorp gambled his way into wearable-tech history
Edward Thorp was banned from casinos in Vegas for counting cards. He even published a book on his system for winning at the blackjack table using the mathematical theory of probability. While working at MIT, he built what many consider the first wearable device for -- you guessed it -- beating roulette. In a fresh issue of our weekly, Donald Melanson profiles Thorp's gaming of the system and how he ended up the unlikely father of wearable computing. Eyes-On has a look at Sennheiser's cans, Hands-on grabs up both of the new iPhones and IRL takes a gaming focus. Jump down to your digital library of choice to snag your copy and settle in for a gadget-centric history lesson.
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Filed under: Announcements, HD, Mobile
Source: iTunes, Google Play, Windows Store
Distro Issue 70 arrives with a look at wearable computing and the history behind Google Glass
The first wearable "augmentations" span from the 11th and 12th centuries all the way up to Google's side project that has built a ton of momentum this year. In the cover story of this week's issue of our e-magazine, we take a look at Google Glass and the timeline of wearable computing that's led us to this point. Eyes-On keeps up the theme while taking a gander at Garmin's Fenix and we offer up an in-depth review of the second coming of Jawbone's UP. If that's not enough, the brains behind the Pebble smartwatch, Eric Migicovsky, submits his responses to the Q&A. Unfortunately, this issue isn't wearable itself, but all of the usual download links are ready to meet your swipes and clicks just down below.
Distro Issue 70 PDF
Distro in the iTunes App Store
Distro in the Google Play Store
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Filed under: Announcements, HD, Mobile
Source: iTunes, Google Play
Disney’s REVEL could turn the whole world into a tactile touchscreen (video)
Disney Research think it can go one better on Tactile and Haptic touch displays by using electrical fields to add sensation to nearly anything you can touch. Using Reverse Electrovibration, REVEL works by strapping an electrostatic signal generator to your body, so when you come into contact with an object on the same electrical plane, that low-level field can be altered to create friction. It's hoped that the technology could revolutionize touchscreens, add a whole new level of feeling to augmented reality and help blind people feel their way around. There's a video after the break, but be warned, it's light on the sort of cartoony hijinks you'd normally expect from the House of Mouse.
Continue reading Disney's REVEL could turn the whole world into a tactile touchscreen (video)
Filed under: Wearables
Disney's REVEL could turn the whole world into a tactile touchscreen (video) originally appeared on Engadget on Fri, 10 Aug 2012 05:59:00 EDT. Please see our terms for use of feeds.
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