Sony is losing its grip on the indie market

Here we go again. In 2011, Microsoft was the indie king. The industry was just blossoming thanks to services like Steam and Xbox Live Arcade, which introduced independent games to huge, hungry audiences. Indie Game: The Movie was about to debut, giv...

Look at the Xbox 360’s cancelled ‘Goldeneye 007’ HD remaster

It's one of those bits of gaming trivia that punches a specific generation of players square in the gut: There was once an Xbox Live port of Goldeneye 007 in the works, but it was cancelled. It's true -- Activation was porting the Nintendo 64 classic...

Traveling through time with ‘Braid’ creator Jonathan Blow

In the world of independent games, there is "before Braid" and "after Braid." Before this game hit Xbox Live Arcade in 2008, "indies" were barely a blip on the industry's radar -- but Braid landed in players' living rooms like an atomic bomb. It help...

Double Dragon Neon Soundtrack Free For Download

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How would like some free awesome beats from an awesome beat-em’ up? I though so; come on in to learn the details.

Crunk. That’s the appropriate “cool kids” word for anything sounding good to the ears, right? Well if it is, I want to use it to describe the soundtrack for ...
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Developer won’t patch XBLA game because Microsoft would charge ‘tens of thousands’ of dollars

Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' for the privilege

Seeing as how so much software is moving to online distribution, the significance of this controversy might extend far beyond gaming and XBLA. For now, however, the spotlight is firmly on Microsoft and the way it charges developers for testing their games and patches, after a well-known developer made an unusually public complaint. In a post on its official blog, Polytron said it would not patch a rare game-saving bug in its popular title Fez, because Microsoft would charge it "tens of thousands of dollars to re-certify the game." It added that "had Fez been released on Steam instead of XBLA," the problem would have been fixed "right away" and at no cost to the developer, which strongly hints that it'll jump to another platform as soon as its XBLA exclusivity expires. Responses to the story over at our sister site Joystiq are decidedly mixed, with some folks outraged that Microsoft's high maintenance attitude could hold back improvements in this way while others suspect Polytron of blame-shifting.

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Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' of dollars originally appeared on Engadget on Thu, 19 Jul 2012 08:41:00 EDT. Please see our terms for use of feeds.

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Zynga CEO Mark Pincus says ‘no thanks’ to console gaming, isn’t worried about a life detached from Facebook

Zynga CEO Mark Pincus

Zynga CEO and founder Mark Pincus just took the stage here at D10, and in a wide-ranging interview with Kara Swisher, he sidestepped conversation about Words With Friends and Farmville long enough to touch on the murky world of console gaming. In a bid to quell any potential surprises at E3 next month, Mark said outrightly that his company is not interested in getting into the console world. "We're aiming for you," he said while pointing at Swisher. "We're going after the mainstream market. There's too much friction [in the console world]."

He also made clear that he tries to not look too far ahead of where the world really is. When talking about the undeniable shift to mobile, he made clear that there's still a huge amount of desktop traffic on Zynga's games -- "lots of people play while bored on conference calls at work," he quipped. It's an interesting viewpoint in a world where PSN and Xbox Live Arcade has given independent developers all new distribution platforms to reach users, but it also highlights the outfit's intrinsic attachment to Facebook in particular.

Continue reading Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook

Zynga CEO Mark Pincus says 'no thanks' to console gaming, isn't worried about a life detached from Facebook originally appeared on Engadget on Wed, 30 May 2012 13:02:00 EDT. Please see our terms for use of feeds.

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Rock Band Blitz Beating A Path To PSN & XBLA

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This Summer, the Rock Band experience comes to the PlayStation Network and Xbox Live Arcade. No plastic instruments required.

Ditch those plastic guitars and drum sets – oh thank bob – because Harmonix, the producers of Dance Central and all forms of Rock Band, is bringing a new downloadable game to ...
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